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Conflict-driven Collaborative-Learning

Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinking

In 2008, the National Science Foundation (NSF) released the report “Fostering Learning in the Networked World - The Cyberlearning Opportunity and Challenge”. NSF argued in this report that the heavy investment and focus on Cyberinfrastructures must …

Enabling deep conceptual learning in computing courses through conflict-based collaborative learning

Piaget's classic work on cognitive development showed that engaging learners in critical discussions with peers about ideas that are different than theirs leads to deep conceptual understanding. Implementing such an approach in computer science and, …


A Virtual Simulation Workbench for Teaching and Learning through a Real-World Spatial Perspective