<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Accessibility | Swaroop Joshi</title><link>https://swaroopjoshi.in/tags/accessibility/</link><atom:link href="https://swaroopjoshi.in/tags/accessibility/index.xml" rel="self" type="application/rss+xml"/><description>Accessibility</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Tue, 19 May 2026 00:00:00 +0000</lastBuildDate><image><url>https://swaroopjoshi.in/media/icon_hu_4af439994a67251.png</url><title>Accessibility</title><link>https://swaroopjoshi.in/tags/accessibility/</link></image><item><title>AccessQuest: A Game-Based Approach to Digital Accessibility Education</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2026/</link><pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2026/</guid><description>&lt;!-- Add the paper text or supplementary notes. Markdown, math, and code are supported. --&gt;</description></item><item><title>Accessibility Education for Software Engineers: Evaluating the Impact of Game-Based Learning</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2025/</link><pubDate>Mon, 16 Feb 2026 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2025/</guid><description>&lt;!-- Add the paper text or supplementary notes. Markdown, math, and code are supported. --&gt;</description></item><item><title>Skill, Will, or Both? Understanding Digital Inaccessibility from Accessibility Professionals' Viewpoint</title><link>https://swaroopjoshi.in/publications/parthasarathy.etal2025/</link><pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.etal2025/</guid><description>&lt;hr&gt;
&lt;p&gt;This survey of 160 accessibility professionals provides an updated perspective on the state of digital accessibility. The results highlight the need for stronger leadership commitment, investment in training, and integration of accessibility into core business strategies.&lt;/p&gt;</description></item><item><title>Using Game-based Learning for Teaching Accessibility</title><link>https://swaroopjoshi.in/events/southampton25/</link><pubDate>Fri, 14 Feb 2025 17:38:06 +0530</pubDate><guid>https://swaroopjoshi.in/events/southampton25/</guid><description/></item><item><title>Accessibility Insights from Student's Software Engineering Projects</title><link>https://swaroopjoshi.in/publications/aljedaani.etal2025/</link><pubDate>Sat, 01 Feb 2025 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/aljedaani.etal2025/</guid><description/></item><item><title>Sprint to Inclusion: Embedding Accessibility Sprint in a Software Engineering Course</title><link>https://swaroopjoshi.in/publications/aljedaani.etal2025a/</link><pubDate>Sat, 01 Feb 2025 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/aljedaani.etal2025a/</guid><description/></item><item><title>Reflections on Incorporating Digital Accessibility in an Operating Systems Course</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2024b/</link><pubDate>Sun, 01 Dec 2024 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2024b/</guid><description/></item><item><title>Teaching Digital Accessibility in Computing Education: Views of Educators in India</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2024c/</link><pubDate>Mon, 24 Jun 2024 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2024c/</guid><description>&lt;p&gt;We replicated surveys from the US and Switzerland to assess who among CS faculty in India teaches accessibility and the barriers they face. We also included a qualitative analysis of faculty perceptions. Findings show that few CS faculty teach accessibility and face similar barriers to those identified in Western studies. The analysis suggests a need for better training on accessibility concepts and sensitization to disabilities, as well as greater exposure to current research and pedagogies.&lt;/p&gt;</description></item><item><title>Exploring the Need of Accessibility Education in the Software Industry</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2024a/</link><pubDate>Mon, 01 Apr 2024 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2024a/</guid><description>&lt;p&gt;We surveyed 269 software professionals in India to explore who practices digital accessibility, when and how it is integrated into development, the challenges they face, and the resources they need for better integration of accessibility. Our results indicate a strong demand for accessibility training. We offer actionable recommendations for improving accessibility awareness and skills in the industry.&lt;/p&gt;</description></item><item><title>Teaching Digital Accessibility to Industry Professionals using the Community of Practice Framework</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2024/</link><pubDate>Mon, 01 Apr 2024 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2024/</guid><description>&lt;p&gt;We implemented a training program to teach digital accessibility using the Communities of Practice (CoP) framework. The study involved 66 participants from a large multinational software company, divided into two groups: one using CoP and the other engaging in self-paced learning. The paper outlines the design, execution, and evaluation of the training program. It offers recommendations for creating effective accessibility courses for industry professionals.&lt;/p&gt;</description></item><item><title>Accessible Indian Bubbles: A Radio Show in New Zealand!</title><link>https://swaroopjoshi.in/blog/blowing-bubbles-dec2023/</link><pubDate>Tue, 19 Dec 2023 23:47:53 +0530</pubDate><guid>https://swaroopjoshi.in/blog/blowing-bubbles-dec2023/</guid><description>&lt;p&gt;At the recent ACM
conference at IIIT-Hyderabad, we met
, one of the keynote speakers and a professor at Otago Polytechnic, New Zealand.&lt;/p&gt;
&lt;p&gt;Otago Polytechnic is one of the southernmost universities in the world.
They aim to have all their graduating students be able to &amp;ldquo;think and act as sustainability practitioners&amp;rdquo; irrespective of their areas of expertise. Sam has pioneered this program and has authored a book titled &lt;em&gt;The Green Graduate&lt;/em&gt; on the same.&lt;/p&gt;
&lt;p&gt;He also hosts a weekly radio show, &lt;em&gt;Blowing Bubbles&lt;/em&gt;, on Otago Access Radio. After learning about
, he invited us to record an episode for his show, which was broadcast on Dec 13.&lt;/p&gt;
&lt;p&gt;We talked about teaching accessibility from various angles: what we are doing and why we are doing it, to whether accessibility should be taught in a separate course or be a part of all CS courses, to our &lt;em&gt;superpowers&lt;/em&gt;, to what gets us going in the morning, to the challenges and opportunities we foresee in the coming few years.&lt;/p&gt;
&lt;p&gt;It was great talking to Sam about these and many other things (outside the podcast). I hope you will enjoy listening to our conversation.&lt;/p&gt;
&lt;p&gt;I found his characterisation that &amp;ldquo;People with disabilities is the largest minority anyone can become a part of in a heartbeat&amp;rdquo; very insightful.&lt;/p&gt;
&lt;p&gt;After the recording, I asked Sam what &lt;em&gt;his&lt;/em&gt; superpower is, and he said he can find anything exciting. Isn&amp;rsquo;t that fascinating!&lt;/p&gt;
&lt;div class="text-left"&gt;
&lt;a
id="button-08537f5c23faaaf9ce4c6216f4ba09c7"
href="//podcasts.apple.com/in/podcast/blowing-bubbles/id1505689109?i=1000638383911"
class="inline-flex items-center gap-2 font-medium no-underline transition-all duration-300 ease-out transform-gpu focus:outline-none focus:ring-4 focus:ring-offset-2 focus:ring-offset-white dark:focus:ring-offset-zinc-900 disabled:opacity-50 disabled:cursor-not-allowed disabled:pointer-events-none bg-gradient-to-br from-primary-500 to-primary-600 hover:from-primary-600 hover:to-primary-700 active:from-primary-700 active:to-primary-800 text-white shadow-lg shadow-primary-500/25 hover:shadow-xl hover:shadow-primary-500/30 hover:-translate-y-0.5 hover:scale-[1.02] active:scale-[0.98] focus:ring-primary-500/50 px-4 py-2 text-base rounded-lg"
role="button"
aria-label="Go to the Podcast"
&gt;
&lt;span&gt;Go to the Podcast&lt;/span&gt;
&lt;/a&gt;
&lt;/div&gt;</description></item><item><title>Serious Games for Enhancing Accessibility Awareness and Skills</title><link>https://swaroopjoshi.in/publications/parthasarathy.joshi2023/</link><pubDate>Sat, 09 Dec 2023 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/parthasarathy.joshi2023/</guid><description/></item><item><title>Accessible Science Labs</title><link>https://swaroopjoshi.in/projects/sally/</link><pubDate>Fri, 31 Mar 2023 16:01:28 +0530</pubDate><guid>https://swaroopjoshi.in/projects/sally/</guid><description>
&lt;div class="callout flex px-4 py-3 mb-6 rounded-md border-l-4 bg-orange-100 dark:bg-orange-900 border-orange-500"
data-callout="warning"
data-callout-metadata=""&gt;
&lt;span class="callout-icon pr-3 pt-1 text-orange-600 dark:text-orange-300"&gt;
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&lt;/span&gt;
&lt;div class="callout-content dark:text-neutral-300"&gt;
&lt;div class="callout-title font-semibold mb-1"&gt;This project is no longer active.&lt;/div&gt;
&lt;div class="callout-body"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h2 id="background"&gt;Background&lt;/h2&gt;
&lt;p&gt;The Rights of Persons with Disabilities Act, 2016 (
) states that educational institutes should &amp;ldquo;provide reasonable accommodation according to the individual&amp;rsquo;s requirements and provide necessary support, individualised or otherwise, in environments that maximise academic and social development consistent with the goal of full inclusion&amp;rdquo; (Art. 16(iii-iv)). However, about 75% of children with disabilities (CWD) in India
in their lifetime. CWDs are poorly represented in science, technology, engineering and mathematics (STEM) disciplines, partly because CWDs face access challenges to typical science labs in secondary, higher secondary and university settings. Access barriers may prevent students from gaining knowledge, demonstrating knowledge, and fully participating in lab activities.&lt;/p&gt;
&lt;p&gt;We designed an Assistive Technology, &lt;em&gt;SAlly&lt;/em&gt; (short for science accessibility or science ally), to address these challenges as part of the
. It uses sensors to measure liquids in a beaker accurately. Thus, using the current prototype of SAlly, a visually impaired student can:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Identify various chemicals using accessible labels on the containers&lt;/li&gt;
&lt;li&gt;Independently measure and pour out the required quantity of a liquid.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="ongoing-work"&gt;Ongoing work&lt;/h2&gt;
&lt;p&gt;We conducted user studies of our prototype with visually impaired students and their teachers in a school in Goa. Based on the feedback, we plan to refine the project to achieve these objectives:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Categorise the science experiments in Grades 6-12 in the NCERT curriculum so that similar experiments can be grouped and made accessible using the same technological innovation.&lt;/li&gt;
&lt;li&gt;Modify and enhance the existing prototype to enable visually impaired students to independently pour out accurate volumes and identify a change in the colour of a chemical as a result of a reaction.&lt;/li&gt;
&lt;li&gt;Create a lab manual that enables blind students to utilise our device to carry out experiments and for their educators to guide them.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We will evaluate existing sensors and smart devices that can identify changes in the colour of a liquid and incorporate the appropriate one in our prototype. We will then internally test the prototype with BITS students, followed by user testing with visually impaired students and their teachers in different contexts.&lt;/p&gt;
&lt;div class="callout flex px-4 py-3 mb-6 rounded-md border-l-4 bg-blue-100 dark:bg-blue-900 border-blue-500"
data-callout="info"
data-callout-metadata=""&gt;
&lt;span class="callout-icon pr-3 pt-1 text-blue-600 dark:text-blue-300"&gt;
&lt;svg height="24" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"&gt;&lt;path fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.5" d="m11.25 11.25l.041-.02a.75.75 0 0 1 1.063.852l-.708 2.836a.75.75 0 0 0 1.063.853l.041-.021M21 12a9 9 0 1 1-18 0a9 9 0 0 1 18 0m-9-3.75h.008v.008H12z"/&gt;&lt;/svg&gt;
&lt;/span&gt;
&lt;div class="callout-content dark:text-neutral-300"&gt;
&lt;div class="callout-title font-semibold mb-1"&gt;This project is supported by&lt;/div&gt;
&lt;div class="callout-body"&gt;&lt;p&gt;.&lt;/p&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</description></item><item><title>Integrating Accessibility Topics in Computing Education</title><link>https://swaroopjoshi.in/events/et-iitb/</link><pubDate>Fri, 24 Mar 2023 15:00:00 +0530</pubDate><guid>https://swaroopjoshi.in/events/et-iitb/</guid><description/></item><item><title>Integrating Accessibility in a Mobile App Development Course</title><link>https://swaroopjoshi.in/publications/bhatia.etal2023/</link><pubDate>Wed, 01 Mar 2023 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/bhatia.etal2023/</guid><description/></item><item><title>Inclusive Thinking Questionnaire: Preliminary Results</title><link>https://swaroopjoshi.in/publications/nagpal.etal2022/</link><pubDate>Tue, 01 Mar 2022 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/nagpal.etal2022/</guid><description/></item><item><title>Teaching Accessibility in India: A Work in Progress</title><link>https://swaroopjoshi.in/publications/joshi2021/</link><pubDate>Sun, 01 Aug 2021 00:00:00 +0000</pubDate><guid>https://swaroopjoshi.in/publications/joshi2021/</guid><description/></item><item><title>Teaching Digital Accessibility through Serious Games</title><link>https://swaroopjoshi.in/projects/sugamyata/</link><pubDate>Sat, 20 Mar 2021 12:45:18 +0530</pubDate><guid>https://swaroopjoshi.in/projects/sugamyata/</guid><description>&lt;h2 id="background"&gt;Background&lt;/h2&gt;
&lt;p&gt;The
estimates that more than a billion people live with some form of disability.
The
mandates countries to &amp;ldquo;&amp;hellip; promote the design, development, production, and distribution of accessible information and communications technologies and systems&amp;hellip;&amp;rdquo;. To accomplish this, concepts and skills needed to develop accessible products and services must be included in computing education.
Software companies like
,
,
, and
emphasize making their products accessible, and accessibility often features as a preferred skill in their job postings.
For instance, a current
for a Software Engineer position specifies &amp;ldquo;Experience developing accessible technologies&amp;rdquo; as a &lt;em&gt;preferred&lt;/em&gt; qualification.&lt;/p&gt;
&lt;h2 id="the-problem"&gt;The Problem&lt;/h2&gt;
&lt;p&gt;Despite such increasing awareness in the software industry about accessibility in the recent years, many
.
Software professionals point to
for this gap in implementing accessibility.&lt;/p&gt;
&lt;p&gt;According to the
, the main barriers to teaching accessibility include the lack of clear learning objectives about accessibility and their lack of knowledge about accessibility.
Also, most instructors who teach accessibility have a background in human-computer interaction (HCI) and related fields and teach these topics in specialized courses.
This indicates that other instructors may find it challenging to build their expertise and to incorporate accessibility topics in &amp;ldquo;mainstream&amp;rdquo; CS courses.&lt;/p&gt;
&lt;h2 id="our-contribution"&gt;Our Contribution&lt;/h2&gt;
&lt;p&gt;We have developed fun, self-paced learning interventions, in the form of three sets of games:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Accessibility Awareness: (a) a special version of Wordle that asks you to guess a five-letter word, and tells you how it relates to accessibility, and (b) a game that asks you to burst the bubbles that carry a &lt;em&gt;myth&lt;/em&gt; about accessibility, while saving the ones that carry a fact.&lt;/li&gt;
&lt;li&gt;Access Quest: A role playing game that helps you learn WCAG guidelines about accessibility by solving puzzles and challenges a software developer may face in a day-to-day life.&lt;/li&gt;
&lt;li&gt;Bug Hunter: A race against time game with a goal to find as many accessibility bugs in a web page as possible. The game is designed to assess your knowledge of WCAG guidelines.&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="callout flex px-4 py-3 mb-6 rounded-md border-l-4 bg-green-100 dark:bg-green-900 border-green-500"
data-callout="success"
data-callout-metadata=""&gt;
&lt;span class="callout-icon pr-3 pt-1 text-green-600 dark:text-green-300"&gt;
&lt;svg height="24" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"&gt;&lt;path fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.5" d="M9 12.75L11.25 15L15 9.75M21 12a9 9 0 1 1-18 0a9 9 0 0 1 18 0"/&gt;&lt;/svg&gt;
&lt;/span&gt;
&lt;div class="callout-content dark:text-neutral-300"&gt;
&lt;div class="callout-title font-semibold mb-1"&gt;You can try out these games at&lt;/div&gt;
&lt;div class="callout-body"&gt;&lt;p&gt;.&lt;/p&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;We welcome your feedback and suggestion.&lt;/p&gt;
&lt;div class="callout flex px-4 py-3 mb-6 rounded-md border-l-4 bg-blue-100 dark:bg-blue-900 border-blue-500"
data-callout="info"
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&lt;svg height="24" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"&gt;&lt;path fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.5" d="m11.25 11.25l.041-.02a.75.75 0 0 1 1.063.852l-.708 2.836a.75.75 0 0 0 1.063.853l.041-.021M21 12a9 9 0 1 1-18 0a9 9 0 0 1 18 0m-9-3.75h.008v.008H12z"/&gt;&lt;/svg&gt;
&lt;/span&gt;
&lt;div class="callout-content dark:text-neutral-300"&gt;
&lt;div class="callout-title font-semibold mb-1"&gt;This project is supported by the&lt;/div&gt;
&lt;div class="callout-body"&gt;&lt;p&gt; and BITS Pilani Research Initiation Grant.&lt;/p&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</description></item></channel></rss>