Design-Based Research

AccessQuest: A Game-Based Approach to Digital Accessibility Education

**Background**. Despite growing awareness, the lack of digital accessibility continues to hinder meaningful inclusion. According to WebAIM's 2025 report, only 5.2% of the top one …

p-d-parthasarathy

Accessibility Education for Software Engineers: Evaluating the Impact of Game-Based Learning

**Background**: Digital inaccessibility remains a significant barrier to inclusion. WebAIM's 2025 report indicates that only 5.2% of the top one million web site homepages fully …

p-d-parthasarathy
Received ACM SIGCSE Special Projects Grant featured image

Received ACM SIGCSE Special Projects Grant

I am glad to share that my project titled *Serious Games for Teaching Accessibility* was recently selected to receive the [ACM SIGCSE Special Projects …