Game Based Learning

AccessQuest: A Game-Based Approach to Digital Accessibility Education

**Background**. Despite growing awareness, the lack of digital accessibility continues to hinder meaningful inclusion. According to WebAIM's 2025 report, only 5.2% of the top one …

p-d-parthasarathy

Accessibility Education for Software Engineers: Evaluating the Impact of Game-Based Learning

**Background**: Digital inaccessibility remains a significant barrier to inclusion. WebAIM's 2025 report indicates that only 5.2% of the top one million web site homepages fully …

p-d-parthasarathy
Received ACM SIGCSE Special Projects Grant featured image

Received ACM SIGCSE Special Projects Grant

I am glad to share that my project titled *Serious Games for Teaching Accessibility* was recently selected to receive the [ACM SIGCSE Special Projects …

Serious Games for Enhancing Accessibility Awareness and Skills

A continually existing skills gap in the technology industry's workforce prevents many organizations from creating truly accessible products and services according to the Web …

p.d.-parthasarathy
Teaching Digital Accessibility through Serious Games featured image

Teaching Digital Accessibility through Serious Games

Background The World Health Organization estimates that more than a billion people live with some form of disability. The United Nations Convention on the Rights of Persons with …

Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinking

In 2008, the National Science Foundation (NSF) released the report "Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge". NSF argued in this …

ola-ahlqvist

Geogame

A Virtual Simulation Workbench for Teaching and Learning through a Real-World Spatial Perspective