Publications

(2024). Teaching Digital Accessibility in Computing Education: Views of Educators in India. Proceedings of the 2024 ACM Conference on International Computing Education Research.

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(2024). Influence of Personality Traits on Plagiarism Through Collusion in Programming Assignments. Proceedings of the 2024 ACM Conference on International Computing Education Research.

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(2024). Teaching Digital Accessibility to Industry Professionals using the Community of Practice Framework. 46th International Conference on Software Engineering (ICSE'24) – Software Engineering Education and Training Track.

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(2024). Exploring the Need of Accessibility Education in the Software Industry. 46th International Conference on Software Engineering – Software Engineering Education and Training Track.

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(2023). Teaching Students To Use Programming Error Messages. Proceedings of the ACM Conference on Global Computing Education Vol 2.

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(2023). Serious Games for Enhancing Accessibility Awareness and Skills. Proceedings of the ACM Conference on Global Computing Education Vol 2.

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(2023). Integrating Accessibility in a Mobile App Development Course. Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1.

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(2022). Inclusive Thinking Questionnaire: Preliminary Results. 53rd ACM Technical Symposium on Computer Science Education V. 2 (SIGCSE 2022).

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(2021). Teaching Accessibility in India: A Work in Progress. Proceedings of the 17th ACM Conference on International Computing Education Research.

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(2021). A Report on the Second International Workshop on Software Engineering for Artificial Intelligence (SE4AI 2021). 14th Innovations in Software Engineering Conference (formerly known as India Software Engineering Conference).

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(2018). Innovative Approach to Online Argumentation and Models for Structuring the Arguments. 2018 IEEE Frontiers in Education Conference (FIE) (FIE 2018).

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(2018). Innovative Approach to Online Argumentation in Computing and Engineering Courses. 2018 ASEE Annual Conference & Exposition.

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(2018). Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinking. Geogames and Geoplay.

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(2017). Using anonymity and rounds-based structure for effective online discussions in STEM courses. 2017 ASEE Annual Conference & Exposition Proceedings.

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(2016). Enabling deep conceptual learning in computing courses through conflict-based collaborative learning. 2016 IEEE Frontiers in Education Conference (FIE).

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(2016). CONSIDER: A Novel Approach to Conflict-Driven Collaborative Learning in Engineering Courses. 2016 ASEE Annual Conference & Exposition Proceedings.

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(2015). Work-in-Progress: Conflict-Driven Cooperative Learning in Engineering Courses. 122nd ASEE Annual Conference and Exposition.

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(2015). Collaborative and Cooperative-Learning in Software Engineering Courses. The 37th International Conference on Software Engineering–Joint Software Engineering Education and Training (JSEET).

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(2015). Conflict-Driven Cooperative-Learning in Computing Courses (Abstract Only). Proceedings of the 46th ACM Technical Symposium on Computer Science Education (SIGCSE'15).

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(2014). Work-in-Progress: A Novel Approach to Collaborative Learning in the Flipped Classroom. 121st ASEE Annual Conference and Exposition.

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